That last bit is wildId be just as happy with the massive vigilance reach creature that put three or four lands into play if it didnt supply them itself
Thats three cards, healing, and an impressive 1/5 body with two lore value, all in one card
The turn after a Wheel usually means a dozen or more points of damage for an unlucky opponent via Lightning Bolt, Goblin Grenade, Ball Lightning, Fireblast, Chain Lightning, and other cheap burn effects
If you can get a monk or two, though, that other +1 will feel good while you can use it, as you get a body to protect the Grand Master
The constant reprints in Commander precons keep the price tag in check