Sinners Judgment is a really fun upside to put on the card and is an alternate win condition that I fully intend to support in some of my personal Cubes
Sure, they are sort of easy to kill, but the value you get from them immediately really offsets that, and left unchecked they will break the game wide open
they pull your deck in a unique direction and reward you for leaning into their strengths
Magic Online shows us that if a draft format is really, really fun, players will play it even if the value is bad (see: cube drafts), assuming the entry fee isn't too high, but if the cost of entry is too high, players will shy away from the format even if its great (see: Masters drafts on Magic Online , which are often amazingly lacking in value, since the EV of Masters packs online is often around $2, while Wizards still charges $25 for a draft)
Illustrated by: Bram Sels Not Legal Traditional Standard Not Legal Traditional Alchemy Not Legal Traditional Explorer Not Legal Traditional Historic Not Legal Traditional Timeless Rulings 2017-08-25 Once Kindred Dominance begins to resolve, no players may take other actions until its done