C Common Tearlaments Kashtira X WATER Level 7 [ PsychicEffect ] ATK 2300 DEF 1200 During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY
But the current situation is that it's hard to use because you can secure resources for your next turn when you turn around
It is a hand trap that has an extremely large impact on the game, creating a Macro Cosmos state for two turns with its lingering effect, and even taking into account the disadvantages such as difficulty coexisting with other hand traps, rotting if drawn after the first turn, and having a huge impact on yourself, it is a card that "can be considered for inclusion if it's a deck that doesn't use the graveyard" and "if it can be included naturally, that alone increases deck power"
This effect can only be used once while this card is face-up on the field.
Chronicle Magician X DARK Level 7 [ Spellcaster / Effect ] ATK 2500 DEF 2500 If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position