I think my #1 recommendation would be to explore other ways to win first, because Revel is A) more expensive than it has any right to be and B) not very interesting, especially when you are churning through your deck and you have the best tutors at your disposal
Instead, they phased out as a way to avoid removal spells / being attacked in combat on demand
As outlined at GameSpot, the four Marvel Super Heroes decks are as follows: Avengers Assemble (white-blue-red) Captain America and Nick Fury featured with "grow your ranks" and "equipment and counters" noted as the core mechanics Wakanda Forever (white-green) Black Panther headlines with a focus on powering up with artifacts and "reign as the Monarch" The Fantastic Four (white-blue-red-green) All four team members can play as the Commander in a deck emphasizing "noncreature spells" and "protection fields" Doom Prevails (blue-black-red) Doctor Doom headlines with Loki as a presumable alternate Commander with "connive for power" and "drain life" as core mechanics Magic: The Gathering | Marvel Super Heroes drops on June 26, 2026
This means even if it's not enough to close out the game, your opponents may be able to do the job for you, forced to attack each other while their blockers are down, and leaving key creatures tapped for your next turn too
Strategy Because many of the rules in Commander are different from most other Magic formats, youll want to change your strategy accordingly