I've devoted a fair amount of my card design efforts expanding white's slice of the color pie as it relates to Commander, but this time, I just rattled off this line of text, and it stuck
And if you countered an ability of a dork, 'walker or artifact, they are shut down as long as you control this Merfolk Wizard, so those are permanently answered
Paying two to copy an ability might seem a bit steep, but when you can funnel all of your mana into it late game to copy an ability two or three times, it starts feeling a lot better
If your lands tap for two or three mana each, Time Spiral actually nets you a massive amount of mana
(An exerted creature won't untap during your next untap step.) Cycling ( , Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn