So the deck focuses on getting 2 cost cards out and making the most of the leader's bounce effect
There really isn't a point to this card because if you want to do big damage you'll have to wait two turns and if you want to attack right away you'll have to switch Swanna out of the active Pokemon spot right away, so if you do use this card make sure to have your benched Pokemon ready to go into play
It essentially converts extra draws into +1/+1 counters, which answers the age-old question: I've drawn a ton of cards, now how do I win? The cantripping nature of this blue enchantment also means it's never a dead card, even if you're not completely going off with it
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