Green Sun's Zenith flips this idea on its head by being a Turn 1 mana dork that is just as good (and perhaps even better) on Turns 3, 5, and 10
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As well as that ability, the card can quest for three lore and has a solid five willpower - making it not a bad card by any measurement
Deck contains 13 invalid cards for this format: Tocatli Honor Guard (XLN), Ashes of the Abhorrent (XLN), Kinjalli's Sunwing (XLN), Silent Gravestone (RIX), The Immortal Sun (RIX), Sphinx's Decree (RIX), Damping Sphere (DOM), Baird, Steward of Argive (DOM), Shalai, Voice of Plenty (DOM), Detection Tower (M19), Forbidding Spirit (RNA), Tithe Taker (RNA), Smothering Tithe (RNA) Deck has too few cards in the main deck (minimum 60) Main 25 cards (13 distinct) Lands - 1 Main 25 cards (13 distinct) Lands - 1 Simulating MTG Arena Best of 1 starting hand (Simplified, true algorithm in MTGA not revealed by Wizards yet) Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing
Most of the top-tier decks in Standard can be traced back to one of these three pillars