The prompt then asks the LLM to compare its numerical scores against desired ranges, for example commons should not be higher than a 3 on the power scale
The enchantment gives every nonland card in your graveyard the escape mechanic, meaning you can recast them by paying their normal mana cost plus exiling three other cards from your graveyard as an additional cost
White ramp focuses on balance and parity, with many white cards searching for Plains when opponents control more lands or generating Treasure when opponents draw cards, scaling in multiplayer
Onto the reprints, these new swamps are stunning, and Dread Return is a staple in all-black decks that want to combo off or cast big creatures for cheap
Playing the exiled cards will make you Treasure tokens, and if there are any left over by the end of the turn, you will still get mana by creating those Spawns