It will mostly be used in G/R Ramp style decks alongside Hour of Promise as a somewhat inefficient removal spell that doubles as a finisher against control decks, but I could also see red aggro decks that play it in their sideboard for the control matchup because of one card: Settle the Wreckage
P/T Number 315 Language English Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Standard, Timeless, Vintage Rulings (6/6/2025) Except for the listed exceptions, the token copies exactly what was printed on the original card and nothing else
Every Game is a New Campaign
This adds a minimum secondary market value of about $12 to the bundle, but theres a good chance that secondary market values for these variants might work out to more than that
Its also powerful in a way that encourages combat and real boots-on-the-ground Magic gameplay, which is nice to see in an era where combos are more prevalent than ever