From the SDCC SDSE-EN001 Jet Synchron SDSE-EN002 Rush Warrior SDSE-EN003 Synchron Carrier SDSE-EN004 Junk Synchron (2 Copies) SDSE-EN005 Quickdraw Synchron SDSE-EN006 Drill Synchron SDSE-EN007 Turbo Synchron SDSE-EN008 Unknown Synchron SDSE-EN009 Fleur Synchron SDSE-EN010 Synchron Explorer SDSE-EN011 Speed Warrior SDSE-EN012 Sonic Warrior SDSE-EN013 Doppelwarrior SDSE-EN014 Quillbolt Hedgehog SDSE-EN015 Tuningware SDSE-EN016 Swift Scarecrow SDSE-EN017 Level Eater SDSE-EN018 Effect Veiler SDSE-EN019 Genex Neutron SDSE-EN020 Genex Ally Birdman SDSE-EN021 Plaguespreader Zombie SDSE-EN022 White Dragon Wyverburster SDSE-EN023 Black Dragon Collapserpent SDSE-EN024 Scrap Fist SDSE-EN025 Limit Overdrive SDSE-EN026 Starlight Junktion SDSE-EN027 Tuning SDSE-EN028 Reinforcement of the Army SDSE-EN029 The Warrior Returning Alive SDSE-EN030 Dark Eruption SDSE-EN031 One for One SDSE-EN032 Night Beam SDSE-EN033 Double Cyclone SDSE-EN034 Scrap-Iron Statue SDSE-EN035 Scrap-Iron Scarecrow SDSE-EN036 Limiter Overload SDSE-EN037 Call of the Haunted SDSE-EN038 Imperial Iron Wall SDSE-EN039 Solemn Warning SDSE-EN040 Stardust Warrior SDSE-EN041 Jet Warrior SDSE-EN042 Accel Synchron SDSE-EN043 Junk Warrior Source: SDCC, Vexacus4666

If a card effect allows you to grab a card from your Main Deck, it is shuffled and placed back face-down.
Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed
While this style is arguably even more divisive than the rainbow rares you'd find in the best Sun & Moon era sets, this card commands a little more value than your typical Zacian card
Making it impossible for your creatures to be targeted by your enemies, the Hexproof keyword provides protection, not just against instants and sorceries that would kill your minions, but against any and all types of interaction