Most of the commanders in the competitive category (T0-4) have one or more of the following characteristics: they are part of a (game winning/infinite) combo (like Heliod, Sun-Crowned/Naru Meha, Master Wizard/The Gitrog Monster) they are a good mana outlet to win with infinite mana (like Kenrith, the Returned King/Thrasios, Triton Hero) they are a sacrifice outlet in the commandzone to start Protean Hulk-lines (like Dina, Soul Steeper/Minsc, Beloved Ranger) they are so called Toolbox-Commanders because they can search for their combo pieces or for the right answers (like Yisan, the Wanderer Bard/Captain Sisay) they are breaking parity by reusing cards (for example: graveyard recursion/reanimating cards, copying spells like Meren of Clan Nel Toth/Taigam, Ojutai Master/Muldrotha, the Gravetide) they are breaking parity by generating a lot of value (drawing a lot of cards like Chulane, Teller of Tales/Tymna the Weaver/Edric, Spymaster of Trest) they are breaking parity by fastly generating a lot of mana (like Kinnan, Bonder Prodigy/Selvala, Heart of the Wilds) they are breaking parity by cheating mana costs (like Narset, Enlightened Master/Winota, Joiner of Forces/Kaalia of the Vast) they are breaking parity by resource denial (stax, taxes, hatebears, discard, landdestruction) (like Grand Arbiter Augustin IV/Kroxa, Titan of Death's Hunger/Lord Windgrace/Anafenza, the Foremost) they are breaking parity by constantly killing or exiling important stuff of their opponents (like Circu, Dimir Lobotomist/Hapatra, Vizier of Poisons) Most popular deck archetypes in the first Tiers are: Combo Turbo/Ad Nauseum Stax/Hatebears Farm Reanimator (Hulk/Razaketh etc.) Storm/Spellslinger Toolbox/Pod Decks Wheel Polymorph/Evolution Control Midrange/Value Landfall When you want to learn more about cEDH specific Archetypes, we can highly recommend you the #3 part videoseries of Eisenherz: Commanders from Tier 6 to Tier 10 can also have some of the mentioned characteristics but mostly they can't do it, that efficient like the top commanders

Part of the appeal here lies in Victinis rarity

Aerie Ouphes Affectionate Indrik Agatha's Champion Aggressive Instinct Ambuscade Ana Battlemage Ancient Animus Animist's Might Archdruid's Charm Arena Assert Perfection Atzocan Archer Bartz and Boko Betrayal at the Vault Bite Down Bite Down on Crime Blizzard Brawl Bridgeworks Battle Burrog Barrage Bushwhack Cartouche of Strength Chainweb Aracnir Chelonian Tackle Chocobo Kick Clear Shot Colossal Collision Contest of Claws Contested Cliffs Cosmic Hunger Dalek Intensive Care Dawnsire, Sunstar Dreadnought Delif's Cone Devouring Tendrils Diplomatic Relations Duel for Dominance Durkwood Tracker Epic Confrontation Extinguisher Battleship Farrel's Mantle Felling Blow Feral Encounter Finishing Move Gargantuan Gorilla Garruk Relentless Garruk, Savage Herald Giggling Skitterspike Gruesome Slaughter Halana, Kessig Ranger Hard-Hitting Question Horrific Assault Huatli's Final Strike Hulk's Thunderclap Hunt the Weak Hunter's Bow Hunter's Edge Hunter's Mark Hunter's Talent Infectious Bite It's Clobberin' Time

2013/08/11 23:08 A card whose usability has clearly declined due to the ban on Future Fusion
When youre first starting a game, try to build up your Inkwell right away with cards that have too high of an Ink cost to play