Ascended Lawmage Augury Adept Aven Mimeomancer Azorius Guildmage Azorius thermage Deepway Navigator Deputy of Acquittals Deputy of Detention Elite Guardmage Epistolary Librarian Ethersworn Shieldmage Genku, Future Shaper Glamer Spinners Hama Pashar, Ruin Seeker Hope Estheim Ith, High Arcanist Jubilant Skybonder Kangee, Aerie Keeper Kangee, Sky Warden Krile Baldesion Kwain, Itinerant Meddler Kykar, Zephyr Awakener Linvala, Shield of Sea Gate Malcator, Purity Overseer Meddling Mage Midnight Pathlighter Mistmeadow Vanisher Mistmeadow Witch New Prahv Guildmage Niko, Light of Hope Portal Manipulator Puresight Merrow Raff Capashen, Ship's Mage Raff, Weatherlight Stalwart Rasputin Dreamweaver Rasputin, the Oneiromancer Reflector Mage Senate Guildmage Sharae of Numbing Depths Somnomancer Stenn, Paranoid Partisan Sygg, River Guide Thistledown Duo Watcher of the Spheres Will, Scion of Peace

Red Glimpse the Impossible In years past, the thought of having basically a draw three for three mana in red would be impossible
Now, the best Bounce creatures, like Fleetfoot Panther and Whitemane Lion, have Flash, can bounce a single thing (ideally themselves as well), and are as cheap as possible since this deck guzzles mana like you wouldn't believe
I want to address how I arrived at this final list, and some of its subtle characteristics: There are only 24 targets
We went over FFIII yesterday, and so today, we're covering Final Fantasy IV