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Rainbow Ramos | Commander | Stephen Johnson Commander (1) 1 Ramos, Dragon Engine Creatures (28) 1 Archelos, Lagoon Mystic 1 Birds of Paradise 1 Child of Alara 1 Chromanticore 1 Deathrite Shaman 1 Dryad of the Ilysian Grove 1 Enigma Sphinx 1 Enlisted Wurm 1 Etherium-Horn Sorcerer 1 Fallaji Wayfarer 1 Gadwick, the Wizened 1 Garth One-Eye 1 Jodah, the Unifier 1 Maelstrom Archangel 1 Maelstrom Wanderer 1 O-Kagachi, Vengeful Kami 1 Pir, Imaginative Rascal 1 Primeval Spawn 1 Seedborn Muse 1 Sphinx of the Guildpact 1 Sylvan Caryatid 1 The Ur-Dragon 1 Tiamat 1 Toothy, Imaginary Friend 1 Transguild Courier 1 Two-Headed Hellkite 1 Utopia Tree 1 Winding Constrictor Instants (11) 1 Arcane Denial 1 Assassin's Trophy 1 Boros Charm 1 Crackling Doom 1 Cyclonic Rift 1 Fate Transfer 1 Manamorphose 1 Sphinx's Revelation 1 Stroke of Genius 1 Swan Song 1 Unite the Coalition Sorceries (11) 1 Cultivate 1 Farseek 1 In Garruk's Wake 1 Ingenious Mastery 1 Iridian Maelstrom 1 Kodama's Reach 1 Last Stand 1 Mind Spring 1 Rampant Growth 1 Safewright Quest 1 Torment of Hailfire Enchantments (3) 1 Leyline of Anticipation 1 Maelstrom Nexus 1 The Kami War Artifacts (9) 1 Amulet of Vigor 1 Chromatic Lantern 1 Fieldmist Borderpost 1 Firewild Borderpost 1 Mistvein Borderpost 1 Thought Vessel 1 Vedalken Orrery 1 Veinfire Borderpost 1 Wildfield Borderpost Lands (37) 3 Forest 3 Island 3 Mountain 3 Plains 3 Swamp 1 Arcane Sanctum 1 Command Tower 1 Contaminated Aquifer 1 Crumbling Necropolis 1 Frontier Bivouac 1 Geothermal Bog 1 Haunted Mire 1 Idyllic Beachfront 1 Jungle Shrine 1 Molten Tributary 1 Mystic Monastery 1 Nomad Outpost 1 Opulent Palace 1 Radiant Grove 1 Reliquary Tower 1 Sacred Peaks 1 Sandsteppe Citadel 1 Savage Lands 1 Seaside Citadel 1 Sunlit Marsh 1 Tangled Islet 1 Wooded Ridgeline If you wanted to tune this list up, the place to start would be the mana base

But it did go well, quickly becoming the talk of the show and immediately being put on the schedule for the next MagicCon, and then growing into one of their marquee draws ever since
(Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact - Vehicle The Aetherspark As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control