To begin our conversation, I wanted to know how Andrew's favorite sci-fi ships shaped the design for Spacecraft in Edge of Eternities

Archdruid's Charm Avenging Druid Awakener Druid Blightsoil Druid Boreal Druid Circle of Dreams Druid Circle of the Land Druid Circle of the Moon Druid Citanul Druid Devoted Druid Dionus, Elvish Archdruid Dreampod Druid Druid Class Druid Lyrist Druid of Horns Druid of Purification Druid of the Anima Druid of the Cowl Druid of the Emerald Grove Druid of the Sacred Beaker Druid of the Spade Druid's Call Druid's Deliverance Druid's Familiar Druidic Ritual Druidic Satchel Druids' Repository Elder Druid Elfhame Druid Elvish Archdruid Fang-Druid Summoner Fugitive Druid Fyndhorn Druid Gilt-Leaf Archdruid Great Forest Druid Greenweaver Druid Grovetender Druids Halsin, Emerald Archdruid Harabaz Druid Harvester Druid Heritage Druid Hermit Druid Hermit Druid Avatar Ichneumon Druid Incubation Druid Jenson Carthalion, Druid Exile Juniper Order Druid Kagha, Shadow Archdruid Kamahl's Druidic Vow Krosan Druid Leafkin Druid Ley Druid Lifespring Druid Llanowar Druid Oath of Druids Paradise Druid Pollenbright Druid Primal Druid Quagmire Druid Questing Druid Questing Druid Quirion Druid Rootweaver Druid Springbloom Druid Sunshower Druid Tatyova, Benthic Druid Teferi, Druid of Argoth (playtest) Thelonite Druid Woodland Druid Zhur-Taa Druid

Containing cards like Lightning Bolt, Mogg Fanatic, Clickslither and Siege-Gang Commander, the deck looked a lot like a beatdown deck
Like the other Human Company decks, I would look for ways to improve the TitanShift and U/W Control matchups
Have a Combo This seems almost obvious, but when I see people trying to create new decks to counter existing decks, they focus more heavily on counteracting existing decks than they do on having an agenda of their own