It requires a tapped creature in play, its a sorcery-only activation, and it costs mana to use, but the ability is all upside on a Seaside Citadel, and huge upside at that
Now less than a week away from release, Magic: The Gatherings latest set, Commander Legends: Battle for Baldurs Gate, promises big decks, big dragons, and plenty of mechanics both new and old such as Party
Nameless Inversion 5/10 (Spatial Contortion 3/10) I prefer this to Last Gasp although they are fairly similar cards and power level
Mainly they revolve around the elemental crystals with artifact cards for the darkness, earth, fire, water and wind crystals, all of which are now quite rightly legendary artifacts
His +1 will Loot a card, and then his -3 will phase out an opposing dork about to kill him, and then you can -10 him to Time Stretch and likely win