Theyre a four mana Green and Blue Creature that makes copies of your Creatures as long as theyve got a unique Creature type
While other Final Fantasy games have similar mechanics, like FF7 's Materia abilities, FF6 stands out to me since your characters continue to know each spell they learn, even when you assign them new Espers
By using cards such as Grave Pact, Ashnods Altar, and Butcher of Malakir you should be able to keep most of your opponents from being able to maintain a board state
I am also running mono-Blue Sage of the Beyond to play into this as well
Take, for example, this Jeskai Superfriends deck piloted by Waifugate in the first Fandom Legends tournament with Throne of Eldraine : Creatures (3) Planeswalkers (16) 4 Teferi, Time Raveler 1 Kasmina, Enigmatic Mentor 2 Saheeli, Sublime Artificer 4 Narset, Parter of Veils 3 Sarkhan the Masterless 1 Ugin, the Ineffable 1 Chandra, Awakened Inferno Lands (27) Spells (14) In this list, Fires of Invention is being used simply as a value engine