Search for Tomorrow Search for Tomorrow takes the turns 1-3 that some decks use to ramp, and makes it more explosive on turn three, and the best part is, you learn more information about what your opponent is trying to do
As a flying saga-creature hybrid, it starts by exiling an instant or sorcery from each graveyard, then it builds up until it lets you cast one of those while generating red mana equal to its lore counters
That all-around makes it great for drafting with friends, building out a collection, or just spending an evening ripping packs and hoping for something shiny
A weapon best suited for those with good aim and steady hands
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