Are you interested in ally typal decks
Maractus 03/91 Loading
Cards like Unruly Catapult, Galvanic Juggernaut, Traxos, Scourge of Kroog, Staff of Compleation, Bender's Waterskin, and the game changer, Mana Vault all have ways to untap themselves
This concept is too heavy on Evolutions that RS Urshifu can sweep it in 2 turns since iirc, none of them reaches 130 HP above and no Mew in the format (idk, if RS Urshifu is relevant atm, but still we have to consider this thing.) 3

The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color