Forest Gaelicat Gigantoad Gohn, Town of Ruin Gongaga, Reactor Town Goobbue Gardener Gran Pulse Ochu Guadosalam, Farplane Gateway Gysahl Greens Haste Magic Hecteyes Hill Gigas Ice Flan Ice Magic Insomnia, Crown City Instant Ramen Iron Giant Island Item Shopkeep Laughing Mad Light of Judgment Loporrit Scout Lunatic Pandora Magic Damper Magic Pot Magitek Infantry Malboro Monk's Fist Mountain Mysidian Elder Namazu Trader Paladin's Arms Plains Prishe's Wanderings Qiqirn Merchant Qutrub Forayer Rabanastre, Royal City Red Mage's Rapier Resentful Revelation Retrieve the Esper Rook Turret Sabotender Sage's Nouliths Sahagin Scorpion Sentinel Sephiroth's Intervention Sharlayan, Nation of Scholars

This is the epitome of a powerful warp card, because you can either FlickerFlicker it, draw a card and put some big haymaker onto the battlefield for free, or you might want to repeat the same process but add to your land count instead, thus making sure your next go will cheat out the huge permanent you couldn't earlier
All that's left is identifying the most powerful cards that can alter types -- luckily, there are a handful to choose from
It was always a board wipe of some capacity, and it needed to feel like one of the most powerful spells in FINAL FANTASY
Qiqirn Merchant If there's any reasonable chance to play any of the tap dual or other common Towns, this could be an interesting card, but as it stands, that really depends on the Towns being playable