That said, while I personally do not think these will make a jump scare appearance in a two-player format, the potential could be there
REMOVAL Kicking things off with removal seems best, as youre going to be playing it regardless

Agent 13, Sharon Carter Alquist Proft, Master Sleuth Angelic Sleuth Antarctic Research Base Antique Collector April O'Neil, Live on the Scene Armed with Proof Auspicious Arrival Ballroom Bearer of Overwhelming Truths Billiard Room Briarbridge Patrol Briarbridge Tracker Bygone Bishop Byway Courier Carnage Interpreter Case of the Filched Falcon Chalk Outline Cold Case Cracker Confirm Suspicions Confront the Unknown Conservatory Curious Inquiry Declaration in Stone Deduce Dennick, Pious Apparition Detective's Satchel Dining Room Disorder in the Court Drag the Canal Drownyard Explorers Duggan, Private Detective Eliminate the Impossible Eloise, Nephalia Sleuth Erdwal Illuminator Ethereal Investigator Evidence Examiner Expose Evil Ezrim, Agency Chief Fleeting Memories Floodhound Flotsam // Jetsam Flotsam // Jetsam Follow the Bodies Foreboding Steamboat Forensic Gadgeteer Foul Play Fugitive of the Judoon Funnel-Web Recluse Gleaming Geardrake Gone Missing Hall Hard Evidence Heaven Sent Hold for Questioning Homicide Investigator Hostile Investigator Hotshot Investigators Humble the Brute Innocent Bystander Innocuous Researcher Inquisitor Eisenhorn Inquisitor Greyfax Jace's Scrutiny James, Wandering Dad James, Wandering Dad Kellan, Inquisitive Prodigy Kellan, Inquisitive Prodigy Kitchen Lavinia, Foil to Conspiracy Lazav, Wearer of Faces Library

I have convinced myself that there is a very clear winner for most valuable measurable thing: Time CMC/MV acts as the Money/Time Continuum for resource management in mtg
Card Name Mana Cost Type Sorcery Rarity Rare rules Text After the second main phase this turn, there's an additional combat phase followed by an additional main phase