One of my favorite bits of Final Fantasy is the tiered magic system - and Wizards of the Coast figured out a novel way to do it in Magic: The Gathering Cure, Cura, Curaga
(2/2) Shinra Reinforcements 2B Creature : Human Soldier When this creature enters, mill 3 cards and gain 3 life
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later
Across a number of games at Gen Con, it was this change in focus from fighting to racing that became my first big realisation that Lorcana is far more than I cynically expected from a Disneyfied TCG
Instead theyre randomly selected from the previous 5 expansions: Rise of the Floodborn, Into the Inklands, Ursulas Return, Shimmering Skies, and Azurite Sea