Once you can start replaying fetch lands from the graveyard, every turn becomes another opportunity to fix, thin a little, and fuel whatever other synergies your deck happens to be running
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For example, Graf Rats has no problem exiling itself and a creature named Midnight Scavengers that you own and control, but if either one is a token, they won't meld and won't return to the battlefield
So if you earthbend 2 on your Forest, its a 0/0 Forest with two +1/+1 counters on it
Clever Concealment + Selfless Safewright Clever Concealment is an interesting $5 replacement to EDH staple Teferi's Protection, and its not a Commander Game Changer