Graz is a 3/2 for three who bounces your blocked creatures, and draws you a card whenever you manage to connect to a player in combat
A few months ago, someone asked me about some names I refer to in my writing: Timmy and Tammy, Johnny and Jenny, and Spike
Like Imprisoned in the Moon, this is a card that is very hard to remove and save your Commander from
Often the engagement then actually gets in the way: you end up ticking off specific tasks within a match, rather than playing the game itself for its own good, and only come back for extrinsic rewards: skins, XP, packs, or whatever else
If youve been playing MTG since the release of the Companion mechanic in Ikoria, you know that this was one of, if not the most problematic mechanics ever released in MTG