Task Search Checklists Cards: 601-700 Cards: 601-700 601 - Liquid Beast Type: Aqua Attribute: Water Attack: 950 Defense: 800 Summoning Level: 3 Power-up Card: Power of Kaishin, Spring of Rebirth, Crush Card, Paralyzing Potion 602 - Twin Long Rods #2 Type: Aqua Attribute: Water Attack: 850 Defense: 700 Summoning Level: 3 Power-up Card: Power of Kaishin, Spring of Rebirth, Crush Card, Paralyzing Potion 603 - Armored Starfish Type: Aqua Attribute: Water Attack: 850 Defense: 1400 Summoning Level: 4 Power-up Card: Power of Kaishin, Spring of Rebirth, Crush Card, Paralyzing Potion 604 - High Tide Gyojin Type: Aqua Attribute: Water Attack: 1650 Defense: 1300 Summoning Level: 5 Power-up Card: Power of Kaishin, Spring of Rebirth, Paralyzing Potion 605 - Fairy of the Fountain Type: Aqua Attribute: Water Attack: 1600 Defense: 1100 Summoning Level: 4 Power-up Card: Electro-Whip, Cyber Shield, Malevolent Nuzzler, Power of Kaishin, Spring of Rebirth, Paralyzing Potion 606 - Night Lizard Type: Aqua Attribute: Water Attack: 1150 Defense: 1300 Summoning Level: 4 Power-up Card: Horn of Light, Power of Kaishin, Spring of Rebirth, Paralyzing Potion 607 - Amphibious Bugroth Type: Aqua Attribute: Water Attack: 1850 Defense: 1300 Summoning Level: 5 Power-up Card: Power of Kaishin, Spring of Rebirth, Paralyzing Potion 608 - Gruesome Goo Type: Aqua Attribute: Water Attack: 1300 Defense: 700 Power-up Card: Power of Kaishin, Spring of Rebirth, Paralyzing Potion 609 - Hyosube Type: Aqua Attribute: Water Attack: 1500 Defense: 900 Summoning Level: 4 Power-up Card: Steel Shell, Power of Kaishin, Spring of Rebirth, Paralyzing Potion 610 - Red Archery Girl Type: Aqua Attribute: Water Attack: 1400 Defense: 1500 Summoning Level: 4 Power-up Card: Electro-Whip, Cyber Shield, Malevolent Nuzzler, Power of Kaishin, Spring of Rebirth, Paralyzing Potion 611 - Toon Mermaid Type: Aqua Attribute: Water Attack: 1400 Defense: 1500 Summoning Level: 4 Special Info: (Special Power Up) Strong in TOON terrain

This legendary human has so much good text for making sure that you can pressure your opponents with your attacks
8 Spell Stutter Two mana counterspells are always going to be good, even if they don't always guarantee they'll counter a spell
No official info available, so no info about minimum spend
Once per turn, this Dragon can negate any effect activated by your opponent on the field