These cards push you to build decks with a wide color mix so you can unlock bigger payoffs
Creature lands just feel like free cards so often, and having lands that actually do something late when youre flooding out is a great feeling -- and this land can definitely close out a game This whole cycle is nice, and this doesnt disappoint
That, and the mana base, which is so thoroughly whipped to produce a turn 1-2 swinging Francisco that it needs the Magic equivalent to aloe
So, if Lanterns' Lift is countered, its exiled

Sea Aquarium | Commander | Abe Sargent Commander (1) 1 Lorthos, the Tidemaker Creatures (35) 1 Charix, the Raging Isle 1 Chromeshell Crab 1 Coral Barrier 1 Coral Colony 1 Coral Eel 1 Clinging Anemone 1 Great Whale 1 Gulf Squid 1 Hammerhead Shark 1 Hedron Crab 1 King Crab 1 Man-o'-War 1 Manta Ray 1 Mirrorshell Crab 1 Moat Piranhas 1 Numbing Jellyfish 1 Octavia, Living Thesis 1 Octoprophet 1 Ruin Crab 1 Sand Squid 1 Sea-Dasher Octopus 1 Sealock Monster 1 Sigiled Starfish 1 Skyclave Squid 1 Sky-Eel School 1 Spined Megalodon 1 Spiny Starfish 1 Thassa's Emissary 1 Thassa, God of the Sea 1 Tidal Barracuda 1 Thought Sponge 1 Vivid Flying Fish 1 Voracious Greatshark 1 Walking Sponge 1 Windrider Eel Instants (5) 1 Submerge 1 Thassa's Intervention 1 Thassa's Rebuff 1 Think Twice 1 Wash Away Sorceries (8) 1 Crush of Tentacles 1 Fathom Trawl 1 Inundate 1 Part Water 1 Ponder 1 River's Rebuke 1 Rush of Knowledge 1 Thassa's Bounty Enchantments (3) 1 Coral Reef 1 Flood 1 Tangle Kelp Artifacts (9) 1 Arcane Signet 1 Mind Stone 1 Prismatic Lens 1 Quicksilver Fountain 1 Sapphire Medallion 1 Sisay's Ring 1 Sky Diamond 1 Stonespeaker Crystal 1 Thought Vessel Lands (39) 1 Academy Ruins 1 Coral Atoll 1 Guildless Commons 1 Halimar Depths 1 Lonely Sandbar 34 Island And there we go
