The Final Fantasy set contains a bunch of regular Traveling Chocobo cards as well, each of mythic rarity but featuring a different color from Final Fantasy VII , including yellow, red, blue, green, and black
This means that spells that cost black mana can be paid for with two life for each black mana symbol in its cost
The creature side is totally fine, but the real exciting bit is the adventure half: making your opponent lose 1 life for every Knight you control is a huge manuever that can truly end games!" Possible combos: "This card is all about Knights, Knights, Knights
Omarthis, Ghostfire Initiate wants as many counters as he can get, and fortunately for us, he's not the only colorless card that cares about a copious collection of counters
The information asymmetry is not to be underrated either