I worry that it may rely a bit too much on cards with a very high mana value, which can be a risk if your opponents play lots of counterspells and removal spells, but its hard to tell how itll actually work before having a chance to play it
Best Outlaws of Thunder Junction cards MTG Lilah, Undefeated Slickshot Goldvein Hydra Kellan, the Kid Jace Reawakened Final Showdown Bristly Bill, Spine Sower The Gitrog, Ravenous Ride Insatiable Avarice Three Steps Ahead Fblthp, Lost on the Range Theres a really interesting mix of cards in Thunder Junction, with a fun focus in the set on turns that you will be taking, rather than just the one you are taking
Get your win on with everything save trample save it, but in Green
All told, these Scene Boxes make for great desk tchotchkes
They fetch Tropical Island and cast Preordain, bottoming both cards