Some variants start with four cards, some with six, but just be aware that the more cards you start with, you might be speeding up that game a bit
Ritual spells Seething Song, Desperate Ritual, and Pyretic Ritual provide explosive single-turn bursts for fast commander deployment Treasure generators Dockside Extortionist, Professional Face-Breaker, and Goldspan Dragon produce scalable Treasure tokens Impulse mana Birgi, God of Storytelling refunds mana on every spell cast, enabling storm-style chain casting Artifact mana rocks Ruby Medallion and standard colorless rocks provide consistent baseline acceleration Temporary mana doublers spells like Mana Geyser can produce enormous amounts of mana in multiplayer based on opponents' tapped lands Building a Red Ramp Package Red ramp packages depend heavily on your strategy
Your little army will grow very, very fast with each new creature
For every single token you make, you will get another identical one as well
Ikorias is seemingly disconnected from everything, and if it isnt, I dont know what Im supposed to be noticing