There arent many decks that will be able to answer such powerful threats that early, and since youre entire deck will be creatures, youll be able to drop threat after threat, beating down the table and winning easily
Despite the drawback of only being able to activate Tataru Taru's ability once per turn, there are still plenty of opportunities to build up a considerable horde of valuable treasure
Key Cards to initiate FTK Combo: Ultra Polymerization, with a way to get Superheavy Samurai Big Benkei to the field, and a way to get 3 Superheavy Samurai Soulbreaker to the GY in succession
In modern Yu-Gi-Oh, where double-digit monster effects fly around calmly, being able to activate monster effects only three times at most is brutal at a level that surpasses most of his Continuous Trap
Light End Dragon X LIGHT Level 8 [ Dragon / SynchroEffect ] ATK 2600 DEF 2100 1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase