Initial calculations suggest that we will have less flexibility compared to the recent Universes Beyond: Fallout release, which currently matches in price between Collector Boosters
There are 16 in total: Shuckle ex (super rare) Ho-Oh ex (super rare) Kingdra ex (super rare) Lanturn ex (super rare) Espeon ex (super rare) Donphan ex (super rare) Crobat ex (super rare) Umbreon ex (super rare) Skarmory ex (super rare) Lugia ex (super rare) Will (super rare) Lyra (super rare) Silver (super rare) Fisher (super rare) Jasmine (super rare) Hiker (super rare) These are all the special art rare cards (three stars) in Wisdom of Sea and Sky
This feels like an MTG take on Lorcanas Location cards, and I am 100% here for it
On the other hand, seeing effects go from common to uncommon (like Doom Blade) is much more controversial, and while almost unheard of, having effects go from common to rare feels horrible because players end up thinking, "Only a few sets ago, I opened this card as a common, and now it's eating up the rare slot where I'm supposed to get an exciting / powerful / playable card?" This psychological feel-bad sums up the biggest problem with the aftermath cards: they simply aren't exciting because nearly all of them feel like commons that you'll open in your rare slot
Zurgo has two abilities, mobilize 2, which makes temporary tokens when he attacks, and a neat trigger that makes it so Warrior tokens cant be sacrificed