Tendril of the Mycotyrant Tendril of the Mycotyrant has an expensive activated ability, but its animated lands are among the most impactful on the list since theyre permanently 7/7s, not to mention all the +1/+1 counter synergies you can layer on
Mardu colors give you access to all the top removal cards, and best of all, Edgar's eminence ability makes him useful from the command zone, where he can churn out mini-mes in safety
A new take on the tutor cards were familiar with seeing, for three mana, Search for Glory allows you to search your library for one of three card types and put it in your hand
It's around #14 or 15 on my list and not in the Top 10 proper, but the ability to force someone to discard, and destroy artifacts and critters with one number is a very precise scalpel that destroys what you need, but tends to leave your own stuff alone
Wiccan, Rising Magician The Wondrous Wasp Agents of HYDRA Arnim Zola, Bio-Fanatic Baron Helmut Zemo Baron Strucker, HYDRA Overlord Black Widow, Super Spy Construct a Cosmic Cube Crossbones, Malicious Mercenary Cruel Alliance Dark Deed Decoy Ploy Doctor Doom Doom Reigns Supreme Elektra, Daughter of the Hand Grim Reaper, Lethal Legionnaire Hour of Defeat HYDRA Infiltration HYDRA Troopers Kingpins Enforcers Klaw, Sonic Subjugator Madame Masque The Masters of Evil M.O.D.O.K