Tips For Playing Ruby, Daring Tracker Your game plan should always be first turn land, second turn land then Ruby , and then third turn either an aggressive four-mana creature, a ramp spell like Migration Path, or a card-draw source like Beast Whisperer or Guardian Project
1 Psychic Overload 1 Mekk-Knight Crusadia Avramax 1 Mekk-Knight Spectrum Supreme 1 Mekk-Knight of the Morning Star 1 I:P Masquerena 1 Lib the World Key Blademaster 1 Gravity Controller 1 Ultimate Axon Kicker 1 Hyper Psychic Blaster 1 PSY-Framelord Omega 1 PSY-Framelord Zeta 1 Thought Ruler Archfiend 1 Time Thief Redoer 1 Time Thief Perpetuia 1 Number 74: Master of Blades 1 Number 89: Diablosis the Mind Hacker Deck Concept A high-speed Psychic Deck that uses the effects of Mekk-Knights and Psi-Reflector
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Playmaker prepared to Summon "Shootingcode Talker", and Shepherd's A.I