Forget about the paralyzing shenanigans, why is the Energy requirement not 2 and whats with the heavy Energy disposal
Im also including these for mana ramp: Since weve access to green Id normally run Cultivate alongside Kodamas Reach, but I do think Chromatic Lantern warrants a slot here, since it removes all color constraint from your mana and lets your Kenrith activations go wild
Mutagen Man, Living Ooze backs this up with trample and potential hydra-level stats, so put your ramp to good use
Vibe: Halfbricks are weaponsmiths and armoursmiths who are literally just leaving caches of equipment around the city, trusting in the ordinary people to take up arms against the citys leadership
I won't waste your time trying to give a summary of this convoluted storyline, which ended in what could have been the biggest twist in Marvel history, if only they had not taken it back soon after