A white card that can phase out your own creatures (Probably Etherealness or Blink or something like that) A legend with Whenever an Illusion you control dies (A longshot, but Jan Jansen out of Baldurs Gate 2) A cursed version of a previous D&D inspired Magic Card (Bag of Holding, introduced in M20, cursed version: Bag of Devouring ) A new card with the Melee mechanic (???) A card called Ride the Avalanche (Something Icewind Dale related) A card that uses Component Counters (A wizard, perhaps that uses spellcasting components) A land which can remove an artifact, creature, or planeswalker (An astral portal/storm) A brand new Enchant Player curse (???) A creature type: Beholder Skeleton (A Death Tyrant, the undead Beholder-kin) An equipment with Equip Cost 10 (???) A card with the ability Until end of turn, permanents your opponents control gain (One of the Mass spells) A card which grants some of your spells Cascade (Wild Magic) Whats your best guess for the hints

Artifact Chakram, Artifact Labrys These are your other Artifacts, and they have very specific uses
Also, it is kind of awkward having to side out your 6 Mulcharmies when going first, in addition to siding out the rest of your purely going second cards
I love a deck that lets me pull off some token shenanigans
This set has a +1/+1 counter theme and a light interplay of artifacts