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Exiling a creature without any additional stipulations is great, and while four mana would be a lot to do that normally, doing it for the low, low cost of having your commander in play feels pretty darn good
Which leads me to the next most important part of this deck Dropping Anchor At Key Locations The locations in this deck also encourage combat, with the new Skull Rock - Isolated Fortress giving your characters +1 power while gaining you 1 lore each turn if a pirates present
Plus, when they die, this troll trio come back as an artifact (they turn to stone you see), so you don't have to be shy about blowing them up with a Disciple of Bolas or another card that generates value from sacrificing big creatures