After our first couple matches, it became clear that the Sapphire/Steel and Amber/Amethyst decks were a tier above the Ruby/Emerald deck, but each was enjoyable to pilot and had fun pseudo-combos to discover
And Elite Four, also the Fortress Leader, imposes a mutual conditional that, it seems to me, is designed to accentuate some broad characteristic of a type: statuses for Grass, alpha strike for Electric, retreat cost for Water, and so on
The previous scenes were more restricted since they had to use cards from the main set, while all of these cards are brand new
When you add cards like Tree of Perdition and Unhallowed Phalanx, you start reaping the benefits, including halving each opponents life total each turn
The opposite mistake running 37 lands that all just tap for mana