It is noticeable that all the other mechanics, V, EX, GX, Legends, Turbo etc
You gain life rather than lose life from radiation
The Solo Battles help practice against different levels of difficulty and offer prizes such as Pack Hourglasses, Shinedust, and Shop Tickets

Abandon Attachments Abstract Paintmage Adeliz, the Cinder Wind Aegar, the Freezing Flame Aetherwing, Golden-Scale Flagship Alania, Divergent Storm Arcane Infusion Armor Wars Ashling's Command Balmor, Battlemage Captain Baral and Kari Zev Battle of Frost and Fire Baxter Stockman Beacon Bolt Beamsplitter Mage Blast of Genius Blistercoil Weird Bloodwater Entity Boosted Sloop Breeches, the Blastmaker Bria, Riptide Rogue Brilliance Unleashed Broadside Barrage Brutal Expulsion Captain Howler, Sea Scourge Captain Storm, Cosmium Raider Catch // Release Channeled Force Chemister's Trick Colorstorm Stallion Compleated Conjurer Counterflux Crackling Drake Creative Outburst Culmination of Studies Cunning Strike Dalakos, Crafter of Wonders Detective's Satchel Don & Raph, Hard Science Dragonfly Swarm Dragonshift Eclipsed Flamekin Effortless Master Elemental Expressionist Elemental Mascot Elemental Masterpiece Elemental Summoning Enigma Drake Enthusiastic Mechanaut Epic Experiment Eruth, Tormented Prophet Essence Backlash Expansion // Explosion Expansion // Explosion Experimental Overload Farideh, Devil's Chosen Fearless Swashbuckler Fevered Visions Firemind's Foresight Firemind's Research Flaring Cinder Fluxcharger Frostburn Weird Frostcliff Siege Gadget Technician Galazeth Prismari Galvanic Iteration Gitaxian Spellstalker Glacial Dragonhunt Gleaming Geardrake Goblin Electromancer Goblin Test Pilot

This format is stale and also super restrictive, with only four decks really being close to being considered competitive, and with that, I think it is time to get into discussing what these four decks are