TTR never caught on with me because Mystery Rummy was always a more enjoyable and gamerly experience
Cramorant activates at 4 cards in the Lost Zone to attack for free, Mirage Gate activates at 7 cards in the Lost Zone to accelerate Energy from your deck, and Sableye LOR allows you to snipe 10 damage counters when you have 10 cards in your Lost Zone
2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards
These things are more than a quarter century old, made by people who didn't fathom that anyone would care about them decades in the future, and the information I currently have is the recollections of a handful
Travelling Chocobos ($1,967 to $6,576) Still top of the pile for Final Fantasy, the Travelling Chocobos vary wildly in price, but you wouldnt be unhappy if you packed any of them