"This hand is too slow." With Affinity, you have to get on the board early
In theory, if you play Thran Temporal Gateway with eight mana (four to cast and four to activate), you can spin right away, but considering that most of the things you'd want to cheat into play cost eight or less mana anyway, this isn't really gaining much compared to simply casting your threat
Still, I can't deny that a lot of players were not big fans of the game when it came out, and it hasn't exactly seen a major reappraisal since
Whether were talking about delving, reanimating, or myriad other graveyard synergies, there are lots of reasons to dislike that Jacob exiles the cards that you loot
Trample, haste At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand