Collective Voyage Im not fond of cards that completely break open the developing stages of a game, but Collective Voyage can lead to silly matches where people are casting their finishers on turns 3-4
In theory, it's probably the best keyword for the shield counter mechanic as even if your opponent chump blocks the counter, they are still going to take some damage
But, for those just preordering the Starter Kit today, it is also worth noting that each deck in the set is preconstructed, and doesn't feature boosters to open (so no surprise $600 cards)
These numbers are a primary reason why 24 lands has been the default starting point for 60-card deck construction across decades of competitive play
Therefore, they are not going to be as valuable to players as the characters, so it's best to only utilize what feels the most beneficial