If we can benefit from any spell as long as it can be played on their turn, I want to load up on all of the 75% spells I can to make sure we're pilfering their cards, thus getting us even more value
You have the Master Duel Pack which has over 6,000 cards (basically all of the cards in the game), a couple of other packs that have about 80 cards each including some staples, and then two other sections
Value Cards: Saheeli, the Gifted Loyal Drake Treasure Nabber Varchild, Betrayer of Kjeldor Ancient Stone Idol Saheelis Directive Blasphemous Act Retrofitter Foundry Endless Atlas Unwinding Clock Blinkmoth Urn Forge of Heroes Great Furnace The deck has solid value (about $60 total), thanks mostly to Retrofitter Foundry ($17), for seeing play in eternal competitive formats, and Treasure Nabber ($11), for its role in a mana-rock-heavy format
That's why it's helpful to know what constitutes a "good" deal
These give fans of the artist an insight into their process, which is a great fit for a dedicated drop