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Endless quests await! Starting with a hand of seven cards, opponents take turns playing cards and scoring points until one person has scored 20+ lore, the trigger point for victory
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For players who love creativity, some commanders offer unique puzzles
I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar