Heres your primer on arguably the most complex token design in Magics history
This didn't actually end up mattering that much, since while they took away this power with one hand, they created Omenpaths with the other, letting everyone hop between worlds

0.7%inclusion 24.3K decks 3.44M decks Gaius van Baelsar 0.7%inclusion 24K decks 3.48M decks Torgal, A Fine Hound 0.8%inclusion 23.9K decks 3.13M decks Fang, Fearless l'Cie 0.7%inclusion 23.1K decks 3.53M decks Louisoix's Sacrifice 0.7%inclusion 22.6K decks 3.33M decks Rosa, Resolute White Mage 0.7%inclusion 22.6K decks 3.22M decks Jill, Shiva's Dominant 0.7%inclusion 22.3K decks 3.42M decks Clash of the Eikons 0.7%inclusion 22.2K decks 3.13M decks Kefka, Court Mage 2.6%inclusion 22.2K decks 862K decks Chocobo Kick 0.7%inclusion 22.1K decks 3.10M decks Balamb Garden, SeeD Academy 1.5%inclusion 21.9K decks 1.50M decks Jecht, Reluctant Guardian 0.6%inclusion 21.4K decks 3.51M decks Thunder Magic 0.6%inclusion 21K decks 3.38M decks Sephiroth's Intervention 0.6%inclusion 20.9K decks 3.51M decks Summon: Anima 0.6%inclusion 20.8K decks 3.50M decks Sidequest: Raise a Chocobo 0.7%inclusion 20.5K decks 3.10M decks Samurai's Katana 0.6%inclusion 20.4K decks 3.47M decks Summon: G.F

Its all gimme this, gimme that with Tergrid, stealing any permanents your opponents sacrifice or discard
Im not unhappy to first-pick it and Ive seen the card wheel before