Theres a fine line between being deep enough to satisfy TCG players spoiled by decades of Magic: The Gathering mechanics, without throwing fans enchanted by Disney cards in at the deep end and watching them flounder
Until end of turn, you may play that card without paying its mana cost
Scar Finally King (Enchanted) With a cost of five Ink, a Strength of five, a Willpower of four, and the ability to earn two Lore per quest, Scar Finally King is one of those cards that earns a place in your deck on its strength alone
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If you don't have fourteen or more cards in your graveyard at that time, the ability won't resolve and none of its effects will happen