I figured it would save a lot of space and be pretty intuitive
Did you feel like there was more freedom to define your own look for those characters, or did you try to stick as closely to what was out there as possible
The new version of Extraplanar Lens is much more stylized, has a much more esoteric environment, and showcases three different other planes
Deep Trouble can be played solo or cooperatively, with players working together to defeat Ursula, who is controlled by an automated system guided by a set of rules

Bat- Bennie Bracks, Zoologist Bloodchief Ascension Bloodchief Ascension Boarded Window Briarbridge Patrol Brimaz, Blight of Oreskos Brooding Saurian Crested Sunmare Dark Wings Bring Your Downfall Deathreap Ritual Desolation Dimir Strandcatcher Discordant Spirit Domri, Chaos Bringer Dunerider Outlaw Dust Stalker Eccentric Pestfinder Elenda and Azor Fae Offering Fairgrounds Trumpeter Force Bubble Form of the Dragon Fractal Tender Fraying Sanity Gau, Feral Youth Geometric Weird (playtest) Gwaihir, Greatest of the Eagles Half-Orc, Half- I Know All, I See All Inferno Hellion Intermediate Chirography Joined Researchers Kami of Transience Khabl Ghoul Krovikan Vampire Laboratory Drudge Lasting Tarfire Lathiel, the Bounteous Dawn Lighthouse Chronologist Liliana's Scrounger Lord Jyscal Guado Lucky the Pizza Dog Multi-Headed Nothing Can Stop Me Now Oath of Chandra Oath of Liliana Octomancer Old Flitterfang Optimus Prime, Hero Osai Vultures Possessed Portal Priest of the Crossing Promise of Tomorrow Pyromancer's Swath Quest for Ula's Temple Quicksilver Fountain Ragost, Deft Gastronaut Raphael, Fiendish Savior Reaper from the Abyss Red-Hot Hottie Regal Bloodlord Regna, the Redeemer Relic Retriever Resplendent Angel Robo- Scavenging Ghoul
