This is great discard manipulation that lessened the risk of casting a character for its Shift cost

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Place in your point-of-sale area to draw attention to the Starter Kit and the overall set
With the Kicker ability in mind, Mega Flare looks at its best in Dragon Commander decks
Becoming a 6/6 in the late game is nice, but I doubt that Gigantoad will make the cut all that often