Fifth grade playing magic cards on the gym steps at lunch

Ishizu Tearlaments, 1 Purrely Ishizu Tearlaments) 75 Branded (52 Branded, 23 Grass Branded) 74 Rescue-ACE (73 Rescue-ACE, 1 Infernoble Knight Rescue-ACE) 73 Runick (69 Runick, 3 Naturia Runick, 1 Bystial Invoked Vanquish Soul Runick) 61 Vanquish Soul (60 Vanquish Soul, 1 Kashtira Vanquish Soul) 58 Labrynth (29 Labrynth, 19 Ishizu Labrynth, 5 Ishizu Unchained Labrynth, 4 Ishizu Tour Guide Labrynth, 1 Ishizu Tearlaments Labrynth) 28 Dragon Link (20 Bystial Dragon Link, 8 Grass Bystial Dragon Link) 24 Exosister 18 Magician 17 Mannadium (12 Scareclaw Mannadium, 2 Bystial Scareclaw Mannadium, 2 Kashtira Scareclaw Mannadium, 1 Scareclaw Mannadium FTK) 16 Rikka (11 Sunavalon Rikka, 4 Rikka, 1 Therion Sunavalon Rikka) 16 Sky Striker (14 Sky Striker, 1 Invoked Sky Striker, 1 Spellbook Sky Striker) 15 Scareclaw (8 Scareclaw, 6 Kashtira Scareclaw, 1 Adventurer Kashtira Scareclaw) 15 Unchained (12 Unchained, 2 EvilTwin Unchained, 1 Labrynth Unchained) 11 Mathmech @Ignister 11 Salamangreat (6 Salamangreat, 5 Mathmech Salamangreat) 11 Synchron (8 Adventurer Synchron, 1 Synchron, 1 Bystial Adventurer Synchron, 1 Superheavy Samurai Adventurer Synchron) 10 Dinosaur 10 Tri-Brigade (9 Spright Tri-Brigade, 1 Scareclaw Tri-Brigade) 9 Blackwing 9 Floowandereeze 8 HERO 8 Swordsoul (7 Tenyi Swordsoul, 1 Swordsoul) 8 Vaylantz 7 Traptrix 6 Infernoble Knight (4 Adventurer Infernoble Knight, 2 Infernoble Knight) 6 Mikanko 6 Phantom Knights (2 Mikanko Phantom Knights, 2 P.U.N.K

Crow Hogan Jack: Yes A perfect cup of Blue-Eyes Mountain coffee
Blues weakness lies in dealing with threats that already hit the battlefield
In this game of keep-away, players must make it through traps and obstacles set by the mighty Jafar to capture the source of his power