We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

His sons firm, Solari Capital, also invests in blockchain, crypto, and fintech (including bitcoinmining plays such as American Bitcoin)
Lorehold, the Historian does that as a 5/5 with haste, that gives you frequent rummages
This is generic enough in its use of cards to be a viable deck for limited cubing and a powerful enough one for constructed cubing
Yawgmoth doesnt draw cards quite as efficiently as Vilis does, but it's easier to get onto the battlefield and can start doing crazy things pretty quickly